VR FORCES

VR‑Forces brochure
DI-Guy Human Characters Now Available in VR-Forces. Click here to learn more.
The Complete Simulation Toolkit

  • C++ Object Oriented Toolkit
  • HLA & DIS Compliant
  • Reusable Components for Custom Simulations
  • Distributed Simulation Engine with Remote GUI Control
  • 2D or 3D Interface for Entity Placement
  • Aggregate Unit and Entity Modeling
  • Draw and Share Tactical Overlays
  • Parameterized Dynamic Sensors and Damage Models
  • GUI-Based Parameter Editor
  • Batch Mode for Analysis
  • Manual and Automatic Checkpointing
  • Interactive Control of MÄK Stealth
  • GUI-Based Terrain Management Tool

Overview

VR-Forces is a powerful and flexible simulation toolkit for generating and executing battlefield scenarios. It has all the necessary simulation features for use as a tactical leadership trainer, threat generator, behavior model testbed, or Computer Generated Forces (CGF) application.

MILSTD 2525B icons
VR-Forces’ 3D GUI
VR-Forces Application

The VR-Forces application provides an intuitive GUI that allows non-programmers to build scenarios by positioning forces, creating routes and waypoints, and assigning tasks or plans with a simple point and click. Place icons on a 2D tactical map for large scale scenario development, or drag and drop human entity models directly into a 3D scene to accurately position them inside of buildings or behind trees. During scenario execution, VR-Forces vehicles and human entities interact with the terrain, follow roads, avoid obstacles, communicate over simulated radios, detect and engage enemy forces, and calculate damage.
Model Editing Tools

A simple GUI-based entity editor allows you to edit or extend the set of simulation models available to VR-Forces. Vehicle dynamics, sensor capabilities, and damage models can be configured by editing text-based parameter files or by using a GUI based parameter editor, without programming.
VR-Forces Entity Editor
Distributed Architecture

VR-Forces features a fully distributed architecture so you can divide responsibilities among multiple simulation engines, and control them from one or more remote frontend GUIs. Multiple front-ends allow for collaborative scenario generation or training.
VR-Forces Toolkit

While the application’s out-of-the-box functionality provides a robust CGF environment, the real strength of VR-Forces lies in its flexibility. In building VR-Forces, MÄK focused on creating a true simulation toolkit. A C++ API allows you to customize nearly every aspect of the VR-Forces application, or integrate VR-Forces functionality into your applications. Through the composable architecture, you can add, replace, or modify the simulation engine’s vehicle dynamics, behaviors and tactics, damage models, sensors, countermeasures, and weapons. With the Remote Control API, you can build a custom user interface or control the simulation engine from another application, such as an existing instructor operator station. You can also customize the VR-Forces user interface through the VR-Forces GUI API, adding and deleting menu items, drawing custom overlays, and visualizing additional data.

DI-Guy Now Available in MÄK Stealth & VR-Forces

You know we’re dedicated to providing you the tools to make urban simulation easier and more realistic. We’ve added B-HAVE to our product list and enhanced VR-Forces with the 3D GUI. Now we’ve tackled human characters. Partnering with the DI-Guy team from Boston Dynamics, we’ve embedded DI-Guy into the MÄK Stealth and VR-Forces. You can now access hundreds of human character models and use them to populate your environment directly from the VR-Forces GUI. The models available include soldiers, civilians, flight deck crew, policemen, emergency responders, opposing forces, suspects, bicyclists, people in wheelchairs, horses, and even the famous DI-Guy chicken.

Using the VR-Forces GUI, you can task a character to perform hundreds of activities, or animations, including walking, running, swimming, and pecking. These motions are derived from live motion capture for a more realistic effect. The DI-Guy characters and actions can be displayed in 3D in the MÄK Stealth and VR-Forces 3D GUI.

DI-Guy has been shipping since 1996. The DI stands for Dismounted Infantry, the very first characters it was used to simulate. Today DI-Guy is used by all four branches of the US Armed Services, as well as by leading simulation and image generators worldwide including Raydon, Boeing, Lockheed Martin, Rockwell Collins, Raytheon, Northrup Grumman, Flight Safety, SAIC, RUAG, and BAE.

The DI-Guy capability is available now as a plug-in for MÄK Stealth and VR-Forces. It’s free to customers with up-to-date maintenance. The functionality will be embedded into future releases at no additional cost.

If you are a current product customer with up-to-date maintenance, please contact Fay Nickles at keys@mak.comfor the latest product versions. You must have your MÄK invoice number available when requesting updated versions. For additional information or pricing, please contact the MÄK sales department at info@mak.com or 617.876.8085 x2.